Go to the Hire section to scout for operatives and defensive units, and then go to the Black Market to buy drugs and alcohol to make them happy. You can also buy weapons for your defensive units there. Be sure to keep in mind that weapons not only help raise the happiness of your defensive units, but that defensive units without weapons won't do a thing. Defensive units without weapons are extremely vulnerable and you will lose astronomical amounts of them if they are not armed. It's easy to keep operatives and defensive units happy, but if you don't, they will start leaving you. Start by making some money by collecting money from your casinos, brothels, loan shark operations, and gambling dens. When you get enough turns, hire more operatives and defensive units and repeat the process. When you feel strong and rich enough, you can attack other Mafiosos in your range. Be careful! Nobody will let you attack them without seeking revenge. In the Mafia world, an eye costs an eye, an arm, and a leg. Don't forget to protect part of your money in the safe, because you can lose the shirt off your back if somebody mugs you. Be sure to join a family, or start one of your own, since you won't be able to survive by yourself. Finally, enjoy the game as much as you can and watch your back!
|| Each round lasts for 10 or 7 days, in order to make it fair for newcomers. This also gives players more chances to win. Once a round ends, everything starts over from scratch. Mafioso names and family names can be changed. Nothing carries over from one round to the next, which means that any money, guns, operative, defense units, active turns, or reserve turns you have disappear once the round ends. (For more information on types of turns, please refer to the �Turns� section of this guide).
|Turns & Reserves
|| Turns are what you use to do everything on the site. Hiring operatives/defensive units, producing drugs, collecting cash, and attacking all costs turns. For example, to do a drive-by attack on someone, it requires 3 turns. To put money into the bank, it requires 0 turns, and to transfer funds to another Mafioso, it requires 15 turns.
There are 4 categories of turns: Active Turns, Reserve Turns, Bought Credits and Free Credits:
� Active Turns are turns you receive every 10 minutes, the amount of which depends on your subscription level. These turns will continue to build every 10 minutes, until you reach your active turn maximum. It is wise to use active turns, to make sure you continue to get more every 10 minutes.
� Reserve Turns, which are located below your active turns, with an option to activate, can be added to your active turns at any point during the round in which they are given. They disappear at the end of the round if they are not used.
� Bought Credits are a form of turn which can be purchased for real money.
� Free credits are just normal credits. You can win free credits by ranking at the end of a round.
You can purchase credits by visiting http://www.mobsterlord.com/credits.php and selecting the credit package you are interested in. You can also view how many bought and free credits you have. Credits are turns that can be activated and put into reserves during any round, and do not disappear if you do not activate them
||Medals are given to top three bosses, supporters, free players and killers after every round.
||MafiaRise simulates the mafia underworld, and gives you the option to join a crime family, which is basically a group of people with similar interests, beliefs, or goals. A family brings you protection, along with the respect of other Mafiosos. However, as we all know, respect is earned, not given, so it is up to you to work closely with the rest of your family members in order to succeed in this game. The trust and respect you have for your family members and allies can save your life, but it can also be your downfall. Remember that this is the mafia world and that no matter who tucks you into bed at night, it is best to sleep with one eye open. Families currently have a size limit of 20 Mafiosos per family, so be sure to choose the people you work with wisely.
||Prizes are awarded to members of each family when the family ranks in the top ten (10) at the end of a round. These free credits may be used at anytime in any round. You don�t have to use them all at once, either.
||MafiaRise is a simulation of the mafia underworld. Just like the real mafia, you can join families - a group of people who believe in the same thing, have the same ideas or just trust each other. A family brings protection, it brings respect from other members and it gives you trust in other members. Trust and respect can save your life, but it can also get you killed. Families have a size limit of 20 Mafiosos / family. You can also request invites if the family is accepting them. You can do it in the family page.
||One of the main goals of any Mafioso is to be able to build a successful, profitable empire and keep out of prison. The best way to keep out of prison is to pay other people to do your dirty work. In order to have a balanced empire, you will need various types of personnel. In order to find crew members go to the �hire� section, select the type of units you are looking for, and type in the amount of turns you wish to use in order to find them.
|| Operatives are the kind of units that would work in your businesses and produce different kind of goods. The operatives that could be part of your crew are:
� Card dealers - work in your casinos and will determine how much cash your tables will roll out.
� Whores - work in your brothel and will determine how much cash people will pay for them.
� Bootleggers - work in your speakeasy and will determine how much liquor your speakeasy will make.
� Hustlers - work in your loan shark and will help to push people to collect loan payments.
� Punks - work in your gambling den and will help to push people to bet.
The more of each type of operative you have, the more money they are able to collect for you.
|| Defensive units are units that would protect you and your operatives, and would attack other Mafiosos. The defensive units that could be part of your crew are:
� Hitmen - strengths are their intelligence at the time of performing an order and their good weapons skills. They would kill and protect you.
� Thugs - are not as intelligent and well mannered as gangsters. They will also be used for attacks and to protect you.
� Bodyguards - are really easy to get and will protect you well. They are not that good for attacks though.
||The happiness level of your crew is one of the most important things to keep track of. If your operatives or defensive units become unhappy, they will start leaving you when you ask them to operate. To keep your operatives happy, they need to be supplied with alcohol, medicine, weed, and cocaine. You only start to lose operatives when their happiness is below 80%. Their happiness also depends on there being defensive units to protect them. Your defensive units need alcohol, weed, and cocaine to be happy. They also insist on having either 4 glocks or 1 AK47 per unit to be happy, or a combination of all guns. Every time your units are called into action, they consume a certain amount of drugs/alcohol. This is why it is important to make sure you have ample amounts of drugs/alcohol before you attack, or collect. It is up to you to figure out how to keep them happy.
||In the black market you are able to get whatever you need for you guys. Your able to buy narcotics, weapons, cars and planes. You could sell cars and planes for 90% of their price. You could also sell drugs at wholesale price Narcotics are mainly used to make your guys happy. Your defensive units need alcohol and weed to be happy. Your operatives need liquor and coke to be happy too. Try to get a big stock of them. Weapons are used for attacks and are important for you guys happiness. You could get Glocks, shotguns, Uzis and ak47. The more expensive the weapon, the more the kills it makes. Cars are used to do a drive-by or to steal other Mafioso�s cars
|| Productions are part of your illegal activities. So you could use turns to produce coke, weed, alcohol and fake cash. Your thugs are used to produce coke and weed in you drug lab your bootleggers are used to produce alcohol in your speakeasy your punks are used to create fake money
||You could use some turns to collect some money from your businesses. You own casinos, brothels, loan sharks and gambling dens. Your Card dealers are used to run your casino tables your whores are used to work in your brothels your hustlers are used to collect loan payments in your loan sharks your punks are also used to run your gambling dens
||There are 10 different types of attacks. To attack a player, go to the attack or go to find the Mafioso you want to attack and click on his name. When you are viewing his profile, click on attack!!! If you see Out of Range, you may not attack this Mafioso. Free players can only attack players with 1/2 or up to 3 times their networth. Supporters can only attack players with 1/2.5 or up to 4 times their net wort
The requirements for each attack are explained below:
� Attack on Headquarters � invade the Mafioso�s headquarters, and kill their defensive units. If you win the attack, you also steal part of the money the Mafioso has on hand. You must have at least ONE defensive unit to perform this attack. The defender must have a minimum of $1 on hand for this attack to show up as available if you meet the requirements to perform this attack.
� Attack on Businesses � invade the Mafioso�s businesses in an attempt to kill their operatives. If you win the attack, a portion of your enemy�s operatives are killed, along with the defensive units protecting them. You must have at least ONE defensive unit to perform this attack. The defender must have at least ONE defensive unit or at least one operative for the attack to show up as available if you meet the requirements to perform this attack.
� Drive-By Attack � used purely to kill defensive units of your enemy. You can attack with as many defensive units as can fit into your cars (Each Chrysler 300 can hold 5 defensive units and each Stretch Hummer can hold 10 defensive units). If you perform this attack and you lose, you can say goodbye to the cars that your dead mafiosos arrived on the scene in. The defender of the attack gets them. You must have a minimum of 1 defensive units to perform this attack and a minimum of ONE car on hand. The defender must have at least ONE defensive unit for the attack to show up as available if you meet the requirements to perform this attack.
� Drug Lab Sabotage � used to raid an enemy�s drug labs and steal a portion of their drug supply. You must have at least ONE defensive unit to perform this attack. The defender must not have any defensive units left and must have a minimum of one unit of either alcohol, weed, or coke in his drug labs for the attack to show up as available if you meet the requirements to perform this attack.
� Armory Attack � used to steal a portion of your opponent�s guns. You must have at least ONE defensive unit to perform this attack. The defender must not have any defensive units left and must have a minimum of one of any gun in his armory for the attack to show up as available if you meet the requirements to perform this attack.
� Filching cars � used in order to steal someone�s cars. You will need to make sure you have enough cars to hold your defensive units, and that all of your enemy�s defensive units are dead in order to perform this attack successfully The more defensive units and cars you have in your garages, the more you�ll be able to jack! You need a minimum of ONE car in your garages and a minimum of 1 defensive units on hand. The defender must not have any defensive units left and must have a minimum of one of either car in his garages for the attack to show up as available if you meet the requirements to perform this attack.
� Stealing planes � used in order to steal someone�s planes. You will need to make sure you have enough planes to hold your defensive units, and that all of your enemy�s defensive units are dead in order to perform this attack successfully. The more defensive units and planes you have in your hangars, the more you�ll be able to steal! You need a minimum of ONE plane in your hangars and a minimum of 1 defensive units on hand. The defender must not have any defensive units left and must have a minimum of one of either plane in his hangars for the attack to show up as available if you meet the requirements to perform this attack.
� Car-bombs - This attack is meant to blow up enemy cars.You need a minimum of ONE car in your hangars and a minimum of 1 defensive units on hand. The defender must have at least ONE car and some defensive units left and to perform this attack.
||The revenge is an option that would give you the chance to hit back when somebody attacks you. Whenever somebody attacks you, you will have a revenge (unlimited attacks) on him for 24hrs even if he is out of range. You could check your revenges in your mail box > revenges. If somebody attacks you, you got a revenge on him but he will get a revenge on you until you attack back.